For moving in a horizontal direction, click on Body Horizontal tab and drag the mouse pointer in that direction to move. Step 19: Here, we have moved the option of Body Horizontal to move in a horizontal direction. Step 18: We cannot move our whole biped with the normal moving option we will go to the Track Selection option of the biped parameter in a common panel for moving our biped. Step 17: We have a different type of parameter here in the biped section we can set all this parameter according to our needs you can see all the parameter in the image shown below. Now we will select our drawn biped and then click on the motion tab of the common panel. Step 16: In the biped tab, we have different types of parameters. Press Alt+ W for full screen after clicking on perspective viewport mode. Step 15: Now, we will go to full-screen mode of perspective viewport for a better view. Now, when you turn to animate and rig your character with biped, we have to go in motion for modification in your drawn biped. Step 14: We use these links for moving and rotating each and every part in the animation of our character. Step 13: We can give joints in toes by using the toes links option we can give a maximum of 3 or a minimum of 1 link here. Step 12: Here, for giving a finger of the leg in our character, we use the Toes option here, and we can give a maximum of 5 and a minimum of 1 toe (finger) to our character. According to you, you can give a maximum of 5 and a minimum of 1 finger to your characters. if we give 4 in the parameter, then there will be four fingers in our character’s arm. Step 11: We can increase or decrease the number of fingers to our character, i.e. There are two ponytail options, ponytail1 link and ponytail 2 link we can give two different links in a ponytail of our character. Step 10: We can give a ponytail to our character if we want. Step 9: We can give Tail to our character if we want by setting parameters in Tail links. Step 8: For Leg links, we can give a maximum of 4 links and a minimum of 3 links in the leg joint. if we give 6 as data, then there will be 6 joints in the Spinal cord link. We can increase it by changing its parameter. If we give 4, then there will be four joints in neck link joints/links means we can give rotation around this joint during the animation. Step 6: We have more other parameters here related to body joint that are: Neck links – we can increase it by changing its parameter. You can choose any one of them for your character biped. Step 5: Now here we have the Body type option – from here, we can change our biped in different types of body form that is: Step 4: And second is Position with this method, you can place it at any position by clicking on that position.
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